右侧
国内最专业的黑客技术博客
当前位置:网站首页 > 破解邮箱 > 正文

攻击游戏软件数据图表_攻击游戏软件数据图

作者:hacker发布时间:2022-07-31分类:破解邮箱浏览:115评论:3


导读:目录:1、我今天玩游戏被人用辅助攻击掉线了,大家知道这是什么软件吗,软件的原理是什么,可以把人搞掉线2、在游戏界面里常看到的一种貌似蜘蛛网型的表现数值的图,这种图叫什么图?...

目录:

我今天玩游戏被人用辅助攻击掉线了,大家知道这是什么软件吗,软件的原理是什么,可以把人搞掉线

这些一般都是黑客软件,你可以搜索一些具备攻击肉鸡的黑客软件。小小的提示:凡事黑客软件网站或者软件本身就可能存在病毒,慎用哦

在游戏界面里常看到的一种貌似蜘蛛网型的表现数值的图,这种图叫什么图?有没有能快速制作这种图的软件?

上述图叫“五项特点合一图”,以此类推还有“6项特点合一图”、“7项……

这是日本光荣游戏公司常用的设计游戏时就加入的,并不是什么软件能记算出生成的。

只能自己画。

小提示:可以将外五边形及文字表述生成主图,然后只画内外变形实心图,然后一个一个套上,

此方法能提供较高的效率。

怎么使用MT管理器破解和修改游戏数据?

必备材料和工具:MT管理器。

1、首先需要打开【mt管理器】,如图所示。

2、接下来需要点击【data】文件夹,如图所示。

3、接下来需要点击【选择游戏】安装包,如图所示。

4、接下来需要点击【files】,如下图所示。

5、接下来需要点击输入数值修改【游戏数据】,如下图所示。

帮忙设计个关于【软件工程】的小游戏,比如贪吃蛇,俄罗斯方块儿之类的。数据流程图等都要

Dim Type_Now As Integer '目前方块的类型

Dim Type_Next As Integer '下个方块的类型

Dim intRotate As Integer '方块旋转的状态

Dim fen As Integer '定义分数

Dim ji As Integer '定义级别

Function Get_X_Value()

If GetValue(1, 2) Then 'Get X Value

If MaxX - MinX = 2 Then

If MaxX - CurX = 1 Then

Adjust_Left = MaxX - 2 - 1

Else

Adjust_Left = CurX - 1

End If

Get_X_Value = True

Exit Function

End If

End If

Get_X_Value = False

End Function

Function GetValue(nType As Integer, nWid As Integer)

GetCoor

On Error Resume Next

Dim OKCount, EmptyCount As Integer

MinX = Xs(1).cX

MaxX = Xs(1).cX

MinY = Xs(1).cY

MaxY = Xs(1).cY

For i = 2 To 4

If MinX Xs(i).cX Then MinX = Xs(i).cX

If MaxX Xs(i).cX Then MaxX = Xs(i).cX

If MinY Xs(i).cY Then MinY = Xs(i).cY

If MaxY Xs(i).cY Then MaxY = Xs(i).cY

Next

For i = MinX To MaxX

For j = MinY To MaxY

If Total(i, j) Then

GetValue = False

Exit Function

End If

Next

Next

If nType = 0 Then 'Get Y Value

EmptyCount = 0 'Get MinY

OKCount = 0

For i = MinY - 1 To MinY - (nWid - 1) Step -1

For j = MinX To MaxX

If Total(j, i) = False Then OKCount = OKCount + 1

Next

If OKCount = picPictureNow.Width And OKCount = picPictureNow.Height Then

EmptyCount = EmptyCount + 1

OKCount = 0

Else

Exit For

End If

Next

MinY = MinY - EmptyCount

If MinY 1 Then MinY = 1

EmptyCount = 0 'GetMaxY

OKCount = 0

For i = MaxY + 1 To MaxY + nWid - 1

For j = MinX To MaxX

If Total(j, i) = False Then OKCount = OKCount + 1

Next

If OKCount = picPictureNow.Width And OKCount = picPictureNow.Height Then

EmptyCount = EmptyCount + 1

OKCount = 0

Else

Exit For

End If

Next

MaxY = MaxY + EmptyCount

If MaxY 20 Then MaxY = 20

Else 'Get X Value

EmptyCount = 0 'Get MinX

OKCount = 0

For i = MinX - 1 To MinX - (nWid - 1) Step -1

For j = MinY To MaxY

If Total(i, j) = False Then OKCount = OKCount + 1

Next

If OKCount = picPictureNow.Width And OKCount = picPictureNow.Height Then

EmptyCount = EmptyCount + 1

OKCount = 0

Else

Exit For

End If

Next

MinX = MinX - EmptyCount

If MinX 1 Then MinX = 1

EmptyCount = 0 'GetMaxX

OKCount = 0

For i = MaxX + 1 To MaxX + (nWid - 1)

For j = MinY To MaxY

If Total(i, j) = False Then OKCount = OKCount + 1

Next

If OKCount = picPictureNow.Width And OKCount = picPictureNow.Height Then

EmptyCount = EmptyCount + 1

OKCount = 0

Else

Exit For

End If

Next

MaxX = MaxX + EmptyCount

If MaxX 10 Then MaxX = 10

End If

GetValue = True

End Function

Function Get_Y_Value()

If GetValue(0, 2) Then 'Get Y Value

If MaxY - MinY = 2 Then

If MaxY - (picPictureNow.Top + 1) = 1 Then

Adjust_Top = MinY - 1

Else

Adjust_Top = picPictureNow.Top

End If

Get_Y_Value = True

Exit Function

End If

End If

Get_Y_Value = False

End Function

Sub Global_Init()

'全局初始化

picBackGround.Cls

imgPictureNext.Picture = LoadPicture("")

picPictureNow.Visible = False

tmrDrop.Enabled = False

End Sub

Sub Init()

'每个方块的初始化过程

picPictureNow.Visible = False

tmrDrop.Enabled = False

Type_Now = Type_Next

picPictureNow.Picture = imgPictureNext.Picture

imgPictureNowBackup.Picture = picPictureNow.Picture

Sel_Next

intRotate = 0

picPictureNow.Left = 4

picPictureNow.Top = 0

picPictureNow.Visible = True

tmrDrop.Enabled = True

End Sub

Sub GetCoor()

'获取一个方块的 4 个点的坐标

For i = 1 To 4 'init

Xs(i).cX = 0

Xs(i).cY = 0

Xs(i).cZ = False

Next

CurX = picPictureNow.Left + 1

Select Case Type_Now

Case 1 '长条

If intRotate Mod 2 = 1 Then

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 1

Xs(1).cZ = True

For i = 2 To 4

Xs(i).cX = CurX + i - 1

Xs(i).cY = picPictureNow.Top + 1

Xs(i).cZ = True

Next

Else

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 4

Xs(1).cZ = True

For i = 2 To 4

Xs(i).cX = CurX

Xs(i).cY = picPictureNow.Top + i - 1

Xs(i).cZ = False

Next

End If

Case 2 '2字

If intRotate Mod 2 = 1 Then

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 3

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX + i - 3

Xs(i).cY = picPictureNow.Top + 5 - i

Xs(i).cZ = False

Next

Else

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 1

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

Xs(3).cX = CurX + 2

Xs(3).cY = picPictureNow.Top + 2

Xs(3).cZ = True

Xs(4).cX = CurX + 1

Xs(4).cY = picPictureNow.Top + 1

Xs(4).cZ = False

End If

Case 3 '7字

Select Case intRotate Mod 4

Case 0

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 1

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 3

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX + 1

Xs(i).cY = picPictureNow.Top + i - 2

Xs(i).cZ = False

Next

Case 1

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 2

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

Xs(3).cX = CurX + 2

Xs(3).cY = picPictureNow.Top + 2

Xs(3).cZ = True

Xs(4).cX = CurX + 2

Xs(4).cY = picPictureNow.Top + 1

Xs(4).cZ = False

Case 2

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 3

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 3

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX

Xs(i).cY = picPictureNow.Top + i - 2

Xs(i).cZ = False

Next

Case 3

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 2

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 1

Xs(2).cZ = True

Xs(3).cX = CurX + 2

Xs(3).cY = picPictureNow.Top + 1

Xs(3).cZ = True

Xs(4).cX = CurX

Xs(4).cY = picPictureNow.Top + 1

Xs(4).cZ = False

End Select

Case 4 'T字

Select Case intRotate Mod 4

Case 0

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 2

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

Xs(3).cX = CurX + 2

Xs(3).cY = picPictureNow.Top + 2

Xs(3).cZ = True

Xs(4).cX = CurX + 1

Xs(4).cY = picPictureNow.Top + 1

Xs(4).cZ = False

Case 1

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 3

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX

Xs(i).cY = picPictureNow.Top + i - 2

Xs(i).cZ = False

Next

Case 2

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 1

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

Xs(3).cX = CurX + 2

Xs(3).cY = picPictureNow.Top + 1

Xs(3).cZ = True

Xs(4).cX = CurX + 1

Xs(4).cY = picPictureNow.Top + 1

Xs(4).cZ = False

Case 3

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 2

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 3

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX + 1

Xs(i).cY = picPictureNow.Top + i - 2

Xs(i).cZ = False

Next

End Select

Case 5 '反7字

Select Case intRotate Mod 4

Case 0

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 3

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 1

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX

Xs(i).cY = picPictureNow.Top + i - 2

Xs(i).cZ = False

Next

Case 1

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 1

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 1

Xs(2).cZ = True

Xs(3).cX = CurX + 2

Xs(3).cY = picPictureNow.Top + 2

Xs(3).cZ = True

Xs(4).cX = CurX + 2

Xs(4).cY = picPictureNow.Top + 1

Xs(4).cZ = False

Case 2

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 3

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 3

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX + 1

Xs(i).cY = picPictureNow.Top + i - 2

Xs(i).cZ = False

Next

Case 3

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 2

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

Xs(3).cX = CurX + 2

Xs(3).cY = picPictureNow.Top + 2

Xs(3).cZ = True

Xs(4).cX = CurX

Xs(4).cY = picPictureNow.Top + 1

Xs(4).cZ = False

End Select

Case 6 '反2字

If intRotate Mod 2 = 1 Then

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 2

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 3

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX + i - 3

Xs(i).cY = picPictureNow.Top + i - 2

Xs(i).cZ = False

Next

Else

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 2

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

Xs(3).cX = CurX + 2

Xs(3).cY = picPictureNow.Top + 1

Xs(3).cZ = True

Xs(4).cX = CurX + 1

Xs(4).cY = picPictureNow.Top + 1

Xs(4).cZ = False

End If

Case 7 '田字

Xs(1).cX = CurX

Xs(1).cY = picPictureNow.Top + 2

Xs(1).cZ = True

Xs(2).cX = CurX + 1

Xs(2).cY = picPictureNow.Top + 2

Xs(2).cZ = True

For i = 3 To 4

Xs(i).cX = CurX + i - 3

Xs(i).cY = picPictureNow.Top + 1

Xs(i).cZ = False

Next

End Select

End Sub

Sub Judge_Full()

'判断是否堆满

R_Value = picPictureNow.Top + 1 'MinY

rx_value = picPictureNow.Top + picPictureNow.Height 'MaxY

For i = rx_value To R_Value Step -1

If Total(1, i) And Total(2, i) And Total(3, i) And Total(4, i) And Total(5, i) And _

Total(6, i) And Total(7, i) And Total(8, i) And Total(9, i) And Total(10, i) Then

'如果一行已经堆满,则将此行上面的图象全部向下移动一点

k = BitBlt(picBackGround.hDC, 0, 20, 200, (i - 1) * 20, picBackGround.hDC, 0, 0, vbSrcCopy)

SUCCESS = sndPlaySound(App.Path + "\45\eat.WAV", H1)

fen = fen + 10

Text1.Text = fen

SUCCESS = sndPlaySound(App.Path + "\45\11.WAV", H1)

For j = i To 1 Step -1

For k = 1 To 10

Total(k, j) = Total(k, j - 1)

Next k

Next j

i = i + 1

End If

Next i

If fen = 1000 Then

tmrDrop.Interval = 200

ji = 3

ElseIf fen = 50 Then

tmrDrop.Interval = 100

ji = 2

Else: tmrDrop.Interval = 450

ji = 1

End If

Text2.Text = ji

'如果目前方块的顶点位置 =0 ,则表示全部堆满

If picPictureNow.Top = 1 Then

SUCCESS = sndPlaySound(App.Path + "\45\Dead.WAV", H1)

Select Case MsgBox("小样,不行吧!想再试试身手吗?", 4 + 32)

Case vbYes

Command2_Click

Case Else

Global_Init

End Select

End If

End Sub

什么软件可以修改单机游戏的数据..就是修改游戏的血量金钱攻击数值的软件。。。 诚信求教。。。

如果是老游戏的话可以用金山游侠修改,如果是07年后上市的游戏就要用该游戏的专用

修改器

标签:攻击游戏软件数据图


已有3位网友发表了看法:

  • 访客

    访客  评论于 2022-07-31 09:05:28  回复

    = Xs(i).cXIf MinY Xs(i).cY Then MinY = Xs(i).cYIf MaxY Xs(i).cY Then MaxY = Xs(i).cYNextFor i = MinX To MaxXFor j = Mi

  • 访客

    访客  评论于 2022-07-31 15:53:42  回复

    = EmptyCount + 1OKCount = 0ElseExit ForEnd IfNextMinY = MinY - EmptyCountIf MinY 1 Then MinY = 1EmptyCount = 0

  • 访客

    访客  评论于 2022-07-31 09:51:53  回复

    tureNow.Visible = TruetmrDrop.Enabled = TrueEnd SubSub GetCoor()'获取一个方块的 4 个点的坐标For i = 1 To

欢迎 发表评论:

破解邮箱排行
最近发表
标签列表